Revamp Seven Knights Global/Asia


Hello, this is Dev. Kris.

Dev. Wukong had posted a story last week about the Seven Hearts.
The story about the Seven Hearts is indeed as many of you have speculated.
In order to revive the Seven Hearts, I have brought you some information about the Seven Knights remake.
*The contents below are based on the 6-Star grade of each Hero. Please note that the final remake changes and schedules have not yet been finalized, and are subject to change.


Absolute Guardian Rudy
Rudy is currently the most beloved Seven Knight.
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[Before]
Rush(Cooldown: 80 sec)
Inflicts 230% Physical Damage on 1 enemy. Stuns the enemy for 2 turns at a certain rate. Additionally, reduces the enemy's buff duration by 2 turns.

[After]
Rush(Cooldown: 80 sec)
Inflicts 230% Physical Damage on 1 enemy. Stuns the enemy for 2 turns at a certain rate. Additionally, reduces the enemy's buff duration by 3 turns.
--------------------------------------------
In order for Rudy to be able to remove various powerful buffs of the enemy, his “Rush” will be remade to be able to remove an additional turn of buffs.



Fodina Empress Eileene

[Before]
Unique Passive Effect
Increases the Physical Attack of all allies by 60%. 

Thunder Lord's Fury(Cooldown: 64 sec)
Inflicts 250% Physical Damage on 1 enemy. Electrifies the enemy for 2 turns at a high chance.

[After]
Unique Passive Effect

Increases the Physical Attack of all allies by 60%. Additionally, revives once with 100% HP.

Thunder Lord’s Fury (Cooldown: 64 sec)
Inflicts 250% Physical Damage on 1 enemy. Additionally, piercing will take effect, and electrifies the enemy for 2 turns at a high chance.
--------------------------------------------
Firstly we have the passive effect.
Although she was able to increase allies’ Attack by a large amount, she was unable to keep it up due to her low survivability. We have therefore given her a remake in order to be able to keep her passive up for the allies for longer.

Second is the Thunder Lord’s Fury, an active skill.
There were instances where she was not able to inflict any damage to immune heroes except Electrifying the target, and so she has been given piercing in order to be able to cast powerful attacks on immune heroes.



Phoenix Incarnate Rachel
Rachel is the queen of Castle Rush. We have remade her in order to be able to use her more effectively in Castle Rush.

--------------------------------------------
[Before]
Unique Passive Effect
Increases the Counter Rate of all allies by 50%. Revives once with 50% HP and enhanced skills for 3 turns.

Blaze(Cooldown: 70 sec)
Inflicts 230% Physical Damage on 1 enemy. Additionally, decreases the enemy's Damage and Defense by 80% for 2 turns.

Phoenix(Cooldown: 74 sec)
Inflicts 160% Physical Damage on 3 enemies. Additionally, burns the enemies with 60% of Physical Attack for 2 turns.

[After]
Unique Passive Effect

Increases the Counter Rate of all allies by 50%. Revives once with 100% HP and enhanced skills for 3 turns.

Blaze(Cooldown: 70 sec)
Inflicts 230% Physical Damage on 1 enemy. Additionally, burns the enemy with 100% of Physical Attack for 2 turns at a high chance.

Phoenix(Cooldown: 74 sec)
Inflicts 160% Physical Damage on 3 enemies. Additionally, decreases the enemy's Damage and Defense by 80% for 2 turns.
--------------------------------------------

Firstly, there is the unique passive effect.
While considering situations in which she was vulnerable to Lethal Attacks by the enemy and not being able to cast her stronger skills, she now revives once at 100% HP.
Secondly, the active skills are remade.
Her Blaze was lower in damage than other single-target skills, and has been remade to rectify the lower damage. Also, the “decreases the enemy’s Damage and Defense by 80%” has been moved to Phoenix to give a wider application than a single target.



Deadly Monarch Dellons
Dellons has been popular for increasing allies’ damage and for silencing the enemy, but the increase was low despite the fact that he is the only “Offensive” hero among the Seven Knights. He will be remade to suit his characteristics, giving stronger attacks rather than increasing his survivability.

--------------------------------------------
[Before]
Unique Passive Effect
Becomes immune to all damage for 2 turns and increases the Damage of all allies by 25%.

Deadly Strike(Cooldown: 74 sec)
Inflicts 230% Physical Damage on 1 enemy. Ignores the enemy's Defense.

Advent Grim Reaper(Cooldown: 84 sec)
Inflicts 90% Physical Damage on all enemies. Silences the enemy for 2 turns at a certain rate.

[After]
Unique Passive Effect
Becomes immune to all damage for 2 turns and increases the Damage of all allies by 40%.

Deadly Strike(Cooldown: 74 sec)
Inflicts 230% Physical Damage on 1 enemy. Additionally, piercing will take effect.

Advent Grim Reaper(Cooldown: 84 sec)
Inflicts 160% Physical Damage on 3 enemies. Silences the enemy for 2 turns at a certain rate.

--------------------------------------------

First is the unique passive effect.

The increase in Damage for all allies has been boosted to 40%, giving a more distinct application for the team.

Second is the active skill.
We have removed the ‘ignore defense’ from Deadly Strike, but have applied Pierce in order to enable him to inflict damage on immune heroes.

Advent Grim Reaper has had its characteristic in Silence, so we’re keeping that in, and changing it to a 3-target skill with a stronger damage in order to give him a more powerful attack.



Ice Tyrant Spike

--------------------------------------------
[Before]
Unique Passive Effect
Protects all allies from debuffs for 2 turns.

[After]
Unique Passive Effect
Protects all allies from debuffs for 2 turns. Additionally, blocking will take effect and increases the ally's Critical Rate by 40%.

--------------------------------------------
Spike was not popular in many situations due to his low survivability despite being able to protect the party from debuffs for two turns.
The passive effect has been applied with a 40% increase in Critical Rate to give further buff to the team, and his blocking ability will allow him to survive longer for the allies’ advantage.



Hell Lord Kris

Kris was given the ability to heal allies each time an enemy died, but was not the best in his attacks.

--------------------------------------------
[Before]
Unique Passive Effect
When an enemy dies, all allies recover HP by 30%.

Whisper of Darkness(Cooldown: 76 sec)
Inflicts 90% Physical Damage on all enemies. Kills the enemy after 2 turns at a certain rate. (Damages the enemy with 100% Physical Attack if the enemy is immune to all debuffs. )

[After]
Unique Passive Effect
When an enemy dies, all allies recover HP by 30%. Additionally, if killed, you will revive with Immortality for 3 turns. All attacks are Critical Hits during this state.

Whisper of Darkness(Cooldown: 76 sec)
Inflicts 100% Physical Damage on all enemies. Kills the enemy after 2 turns at a certain rate. (Damages the enemy with 100% Physical Attack if the enemy is immune to all debuffs. )

--------------------------------------------
Firstly is the unique passive effect.
We have kept the healing effect, and have added Immortality for three turns on death, with all attacks being Critical Hits during the time to better his offensive side.

Secondly is the active skill.
We have increased the damage of Whisper of Darkness so that it may cast powerful attacks on the enemy even when the Death debuff is not applied.



Dragon Patron Jave
Jave was a hero who defeated his enemies through 5-target attacks. However, he was less useful against certain heroes, and so we have remade his active skills.
--------------------------------------------
[Before]
Furious Strike(Cooldown: 70 sec)
Inflicts 90% Physical Damage on all enemies. Ignores the enemies' Defense.

Dragon Fury(Cooldown: 70 sec)
Inflicts 90% Physical Damage on all enemies. Burns the enemy with 60% of Physical Attack for 2 turns at a certain rate.


[After]
Furious Strike(Cooldown: 70 sec)
Inflicts 100% Physical Damage on all enemies. Ignores the enemies' Defense.

Dragon Fury(Cooldown: 70 sec)
Inflicts 100% Physical Damage on all enemies. Additionally, piercing will take effect.

-------------------------------------------
For Jave, only the active skills have been changed.
Even though he was a Seven Knight, he had possessed somewhat unsatisfactory damage. We have increased the offensive ability and increased the speed of Furious Strike to give a more agility-based concept. Jave finally has Pierce in his skill, which many of you have been waiting for.


How did you find the remake?
We are always open to taking your suggestions, and will work towards making Seven Knights a better experience for you.

(The remake details and schedule has not yet been finalized, and please note that the skill remake contents are subject to change!)

Dev. Kris

2 Komentar untuk "Revamp Seven Knights Global/Asia"

  1. Heello dev, thx for update 7k's skill....but im not agree with dellon's advent grim reaper only 3target ... lets change it with 4 target with 120% pisycal atk... it will make him be dangerous in arena... im dellonse user ,i made him be lvl 40 dont make me n the others dispointed ... thanx you dev

    BalasHapus
    Balasan
    1. can u ask developers in forum seven knights sir...

      i'm only sharing all update seven knights in my blog... And i'm not Dev :)

      Hapus

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